Combat
Combat in Spirit World is real-time, inspired partially by Hades (though not quite as sophisticated). There are 7 different melee weapon archetypes with different hitboxes and styles, a myriad of ranged weapons (with more planned), a bubble shield with some similarities to the shields found in the Smash Bros. series, and a dash for dodging and moving around in the environment. Some moves can be parried, others may carry elemental status effects, and the primary dungeons provide the player with roguelike upgrades as they battle through to the final boss.
The General Structure
There are Five Primary Moves in Spirit World’s Combat. These are:
- Light Melee (Left-Click)
- Heavy Melee (Right-Click)
- Ranged Attack (Shift + Left-Click)
- Shield (Shift + Right-Click)
- Dash (Spacebar)
Additionally, you have access to:
- Parry Mechanics — Enemy attacks with a yellow indicator can be parried with shield.
- Potion Effects — Heal, increase damage, add elemental modifiers, and more.
- Weapons and Armor — Find rare metals and craft better gear.
Attacks and Damage
Your attacks deal damage based on the weapon you have equipped, and your Melee and Ranged stats. A numbered indicator will appear above your head after hitting an enemy, showing the amount of damage dealt. A green indicator means damage dealt. A red indicator means damage taken. A gold indicator indicates a crit. A blue indicator indicates health blocked.
Enemies have Poise, which allows them to take a hit and keep fighting. When your hit strength is stronger than and enemies Poise, they will take knockback in addition to damage.
Shield
Your shield has a set amount of strength, which grows with your Defense stat. While shielded, your shield bar will decay, and when it, your shield bar will drop equal to the amount of damage. If your shield breaks, you will be stunned briefly. Shielding yellow enemy attacks will result in a parry. This can be extremely valuable for gaining the upper hand when facing strong opponents.
Melee, Ranged, and Armor
Melee and ranged weapons are varied, offering different tempos and strengths. Use a small dagger to do big damage up close, but risk taking damage in return. Use a spear to keep your distance and chip enemies down at a slower rate. Ranged weapons (wands) have various sizes and firing speeds. Both weapon types can have elemental effects.
There are multiple levels of weapon quality, all of which can be smithed provided you’ve unlocked the relevant recipe. There are also four armor slots — Helmet, Chest, Legs, and Boots. Armor can be smithed as well.
Death
Dying in Spirit World is usually low-impact. When dying anywhere but the wilderness, you retain all your gear, all your inventory, and all your skills. This is because the game is balanced much like a traditional roguelike — its okay to die. Your goal is to improve your skills over time and eventually overcome a difficult dungeon, while freely enjoying the loot drops and XP you gain from every attempted run. Note: In the wilderness, dying has higher impact. Anything collected in the wilderness will drop on your death, meaning the stakes are much higher. The wilderness works more like an extraction game — get in, get your loot, and get out.
Power Up In Dungeons
Primary dungeons act as miniature roguelikes, offering the player short-term power-ups for each room cleared. Build a strong foundation, and then face off against a difficult final boss. Other, smaller dungeons are more traditional, with a static path and less rooms.
Note: Potions can not be equipped while inside a dungeon. They must be equipped before entering the dungeon. As a result, higher quality potions, which give you multiple uses in one slot, are very valuable.
Gear Up With Potions and Accessories
In difficult fights, you may find yourself running dangerously low on health. Potions are a primary way to power up your character, including healing, higher damage output, and other modifiers. A basic potion has 1 charge (1 usage). Good potions have 2 charges, exquisite have 3, and even higher grade potions offer more uses. Because you can only equip potions before entering a dungeon, your total potion count is capped on entrance, making higher grade potions far more valuable and useful.
Accessories are widely available throughout the game as drops, quest rewards, or rare collectibles. Accessory types are: rings, necklaces, and charms. Accessories augment your skills in a variety of combat and non-combat ways.