Quests & Dialog
Quests in Spirit World are diverse, complex, and tell a broader story about a detailed history of the world and the human settlers that first arrived 300 years ago. From the quaint little town of Smalltown, begin your journey into a vast and exciting landscape where the true history of the pilgrims will reveal itself. Quests have complex requirements, puzzles, lore, and long-term objectives that will drive you out into a world of adventure.
Complexity, novelty, and adventure
Spirit World takes inspiration from the long-form quests of Runescape, and from the free-form information gathering of Outer Wilds. Some quests are simpler and more direct (the simplest are called “tasks” rather than quests), but others will expect you to explore the world, keep an open mind, learn the lore, and chase down difficult objectives. As the world expands, it is my explicit goal to create wide, expansive quests that bring you to many locations and require genuine effort. In return, you will be rewarded with unique item drops, access to new areas, memberships to clubs, lore, opportunity, and riches.
An Ever-Changing World
The world of Addawatte has day/night cycles, storms, and astrology signs. Each of these changing elements can impact quests, as you may need to complete certain objectives during a storm or at night, etc. Interactibles in the world and collectible items may be nighttime, storm, or even astrology-day dependent.